// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile #define _Graphic3d_ArrayOfQuadrangles_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Graphic3d_ArrayOfQuadrangles_HeaderFile #include #endif #ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Standard_OutOfRange; class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives { public: //! Creates an array of quadrangles,
//! a quadrangle can be filled as:
//! 1) creating a set of quadrangles defined with his vertexs.
//! i.e:
//! myArray = Graphic3d_ArrayOfQuadrangles(8)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x8,y8,z8)
//! 3) creating a set of indexed quadrangles defined with his vertex
//! ans edges.
//! i.e:
//! myArray = Graphic3d_ArrayOfQuadrangles(6,8)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x6,y6,z6)
//! myArray->AddEdge(1)
//! myArray->AddEdge(2)
//! myArray->AddEdge(3)
//! myArray->AddEdge(4)
//! myArray->AddEdge(3)
//! myArray->AddEdge(4)
//! myArray->AddEdge(5)
//! myArray->AddEdge(6)
//!
//! defined the maximun allowed vertex number in the array.
//! defined the maximun allowed edge number in the array.
//! Warning:
//! When is TRUE , you must use one of
//! AddVertex(Point,Normal)
//! or AddVertex(Point,Normal,Color)
//! or AddVertex(Point,Normal,Texel) methods.
//! When is TRUE , you must use one of
//! AddVertex(Point,Color)
//! or AddVertex(Point,Normal,Color) methods.
//! When is TRUE , you must use one of
//! AddVertex(Point,Texel)
//! or AddVertex(Point,Normal,Texel) methods.
//! When is TRUE , must be > 0 and
//! you must use the
//! AddEdge(number,visibillity) method.
//! Warning:
//! the user is responsible about the orientation of the quadrangle
//! depending of the order of the created vertex or edges and this
//! orientation must be coherent with the vertex normal optionnaly
//! given at each vertex (See the Orientate() methods).
Standard_EXPORT Graphic3d_ArrayOfQuadrangles(const Standard_Integer maxVertexs,const Standard_Integer maxEdges = 0,const Standard_Boolean hasVNormals = Standard_False,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasTexels = Standard_False,const Standard_Boolean hasEdgeInfos = Standard_False); DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfQuadrangles) protected: private: }; // other Inline functions and methods (like "C++: function call" methods) #endif