// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _BRepPrim_Cylinder_HeaderFile #define _BRepPrim_Cylinder_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _BRepPrim_Revolution_HeaderFile #include #endif class Standard_DomainError; class gp_Ax2; class gp_Pnt; class TopoDS_Face; //! Cylinder primitive.
class BRepPrim_Cylinder : public BRepPrim_Revolution { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! the STEP definition
//! Position : center of a Face and Axis
//! Radius : radius of cylinder
//! Height : distance between faces
//! on positive side
//!
//! Errors : Height < Resolution
//! Radius < Resolution
Standard_EXPORT BRepPrim_Cylinder(const gp_Ax2& Position,const Standard_Real Radius,const Standard_Real Height); //! infinite Cylinder at origin on Z negative
Standard_EXPORT BRepPrim_Cylinder(const Standard_Real Radius); //! infinite Cylinder at Center on Z negative
Standard_EXPORT BRepPrim_Cylinder(const gp_Pnt& Center,const Standard_Real Radius); //! infinite Cylinder at Axes on Z negative
Standard_EXPORT BRepPrim_Cylinder(const gp_Ax2& Axes,const Standard_Real Radius); //! create a Cylinder at origin on Z axis, of
//! height H and radius R
//! Error : Radius < Resolution
//! H < Resolution
//! H negative
Standard_EXPORT BRepPrim_Cylinder(const Standard_Real R,const Standard_Real H); //! same as above but at a given point
Standard_EXPORT BRepPrim_Cylinder(const gp_Pnt& Center,const Standard_Real R,const Standard_Real H); //! The surface normal should be directed towards the
//! outside.
Standard_EXPORT virtual TopoDS_Face MakeEmptyLateralFace() const; protected: private: Standard_EXPORT void SetMeridian() ; Standard_Real myRadius; }; // other Inline functions and methods (like "C++: function call" methods) #endif